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101 Update
[Misc] Flowers
If you're interested, you can find my list for the 101 Things in 1001 Days here. I'm starting a blog to cover the minutiae of it, so I'll only post occasional updates here.

It's a really great project and I'm really looking forward to doing it. I like it because it made me sit down and think about what I really wanted to do and I now have a vague plan for getting it done. Right now, I'm breaking everything down into lists of goals and trying to get some sort of timeline for it.

There are several DS games on the list. I think that Nintendo has marketed the DS better than the Wii. I know the Wii is a great console and that it has some fun games (and I'm still tempted to get one), but I've noticed that their market seems to be all over the place. It's great that they're marketing to casual gamers, but they also seem to go for the tween market more than other games (Aly and AJ guitars anyone?). I think that things like that can make Wii seem more lightweight than other consoles, even though it's clearly not.

The DS, on the other hand, impresses me because it's almost more than a video game system. It's become a great learning tool. In addition to Brain Age, I've also picked up several coach games (My Word Coach, My Japanese Coach, and My Chinese Coach). I've only played the first two, but I like them. My Word Coach is a great way of improving your vocabulary (I've already learned two words I didn't know) and My Japanese Coach seems like a great way of getting a basic overview of Japanese, as well as a good review system. (I'm working on hiragana now, which is a huge weak point for me). It also features the key for any language learning experience: repetition. I've only played it once, but I'm impressed so far. (And I have a year of good Japanese instruction under my belt.)

And, yes, I realize that Wii is innovative in that it's actually physical and could hypothetically help with childhood obesity. The problem is that, unlike the My Japanese Coach game, the Wii just takes an activity that could be done outside and in a social setting (like baseball) and makes it a video game. If a child is in a place where he's unable to go outside and play, then it's better than sitting on the couch. However, if a child is choosing to play Wii Baseball rather than playing actual baseball, we've got a problem.

Don't get me wrong, I'm impressed with Wii. Being able to physically swing a sword or cast a spell by drawing a symbol in the air is great. It's much better than moving the stick in a pattern or pressing a button. However, I don't get the "Wow, who knew a video game system could do that?!?!" feeling that I get from the DS. (Of course, my recent Phoenix Wright love may have some bearing on that. I finished episode three of the first game today.)

Of course, this opinion is based strictly on seeing the games available for Wii, rather than actual experience with the console. It's entirely possible that if I actually had a Wii, I'd be equally impressed with it.

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I blame bad dubs....and Case Closed was definitely a bad dub. I remember realizing that they'd given most of the characters Western names and thinking "Haven't we gotten past this yet?"

I guess their logic is that they want to make it accessible to as many people as possible, but that's the worst way to go about it. Someone who isn't into anime isn't going to think "Oh, well, these characters have 'normal' names, so I'll watch it," but someone who is an anime fan is going to be a little put out by the dumbing down of the series. I mean, that's almost guaranteed to put off your hardcore fans of the series (the ones who should be rushing out to buy the DVDs), so what have you accomplished?

Anyway, that's my rant du jour. I just hate to see good anime series doomed to fail from the beginning because companies don't even know where to market it.

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